Tech / Technology

Target Black Friday deals are rolling in — shop deals and gift card promos

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Target’s Black Friday sale is live. New deals will drop every week, including a $259.99 50-inch QLED TV and over 50% off Sony headphones.
Chromebook in tent mode, Keurig, Beats headphones, and QLED TV on orange and pink abstract background

UPDATE: Oct. 30, 2023, 2:17 p.m. EDT Target’s Black Friday sale, which contains its biggest savings of the season, kicked off Oct. 29 and will span four weeks leading up to Black Friday. This story has been updated with the deals that are live so far.

Best early Target Black Friday deals:

Best Apple deal

9th generation Apple iPad (WiFi, 64GB)

$269.99 at Target
(save $60)

Apple iPad with colorful blobs as screensaver


Best TV deal

Philips 50-inch QLED Roku TV

$259.99 at Target
(Special Purchase pricing plus save $20)

Philips TV with neon light abstract screensaver


Best headphones deal

Black Sony wireless headphones


It’s news to no one that the “Black Friday” — singular day — nomenclature isn’t even close to an accurate depiction of how long Black Friday season actually spans. What’s still taking some getting used to, however, is Black Friday starting so early that we’re seeing the deals arranged alongside last-minute Halloween candy deals on a retailer’s home page.

Take Target, for example: It officially began releasing early Black Friday deals on Oct. 29, with new ones materializing in the following four weeks leading up to Thanksgiving weekend. All of this is part of what Target says are its best savings of the year. Best Buy is similarly ahead of the game.

If it feels like you were just reading about all of these deals Target was dropping, you were — Target Circle Week was just a few weeks ago. While the product categories seeing price slashes for Circle Week and Black Friday (TVs, video games, headphones, kitchen and cleaning appliances) are similar, you don’t need to be a Target Circle member to access a majority of Target’s early Black Friday deals as you did with Circle Week deals.

We’re keeping tabs on the best early Black Friday deals at Target as they show up:

Apple deals

Why we like it

The 9th generation iPad is already generally cheaper than its successor, the 10th generation — but to really rub it in, the 9th generation model is also seeing a better discount ($60 or 18% off versus just $50 or 11% off the 10th generation). This isn’t the iPad to choose if you plan on using your tablet for feature-intensive work like video editing or gaming, but for way less than $300, you’re still getting a solid device for casual everyday use. We’d recommend putting your savings toward the Logitech Crayon stylus, which is 15% off with this iPad purchase.

More Apple deals

TV and gaming deals

Why we like it

A 50-inch 4K TV in the $259.99 realm is already a pretty dang good deal, let alone a QLED model. This Philips model is labeled as a special purchase, which means this is an item that may not be on Target’s website year-round and was listed at an already-low price just for the early Black Friday event. So while the 7% discount is hardly a Black Friday-level chunk off, the price is stellar to begin with.

QLED TVs feature quantum dots, which produce a much wider, brighter array of colors than non-QLED models, making colors noticably more vibrant. Because of their brightness, QLED TVs are particularly great for watching TV (especially sports) in the daylight. This particular Philips model is Dolby Vision compatible and has the Roku platform built in.

More TV and gaming deals

TVs and sound bars

Gaming

Headphone deals

Why we like it

Sony’s Extra Bass headphones aren’t for everyone — but anyone in the EDM or bass-heavy hip-hop crowd is going to be psyched to find them for over 50% off. Though these headphones specialize in low-end frequencies, they’re not so thumpy that the rest of the notes get completely drowned out, and tweaking the sound with EQ is an option. What does get drowned out, however, is background noise when ANC is on. You can also turn on Ambient Sound Mode to let background sound, like announcements at the airport, squeeze through.

More headphone deals

Toy deals

Why we like it

Cross gifts for several kiddos off of your list with Target’s BOGO offer on a ton of toys spanning several age ranges. Shop learning, motor skills building, and problem-solving toys from B. toys and VTech, action figures from Teenage Mutant Ninja Turtles and Jurassic World, Our Generation dolls and accessories, and all things Play-Doh.

More toy deals

More miscellaneous deals

Tech / Technology

‘Alan Wake II’ review: A horror masterpiece

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A review of Remedy Entertainment’s ‘Alan Wake II’ for PS5, Xbox, and PC.
key art for Alan Wake 2, featuring a FBI agent looking over her shoulder superimposed into a long-haired man staring off into the distance

There is nothing out there quite like Remedy Entertainment’s Alan Wake II. A tense, slow, and acid-induced horror journey through the eyes of its main protagonists, Alan Wake and Saga Anderson, Alan Wake II sits at the very pinnacle of the survival horror genre.

If that sounds like high praise, well, it is, because it’s a damn good game. Building upon not just its predecessor, Alan Wake, but on everything within the Remedy catalog — taking the old and creating a wholly unique gaming experience, unlike anything its contemporaries in the genre offer.

Alan Wake II launched on Oct. 27, and from the 14 hours I played — about 70 percent of the game — I was very impressed. In a month stacked with heavy hitters such as Marvel’s Spider-Man 2 and Super Mario Bros. Wonder, Alan Wake II is a stand-out that kept me hooked.

You will never feel safe

FBI agent Sage Anderson wanders thorught the sunset glazed woods in 'Alan Wake II'

What’s a horror story without a cult in the woods?
Credit: Remedy Entertainment/Epic Games

Alan Wake II‘s inspirations reach across all genres and mediums, creating a game that both feels familiar and unique at the same time. From its Twin Peaks-inspired town to its grungy, dirty crime noir nightmare version of New York City, the games’ two worlds offer players a feast for the eyes.

The game, set 13 years after its predecessor, sees FBI Agent Saga Anderson travel to the fictional town of Bright Falls, Washington, to investigate several disappearances and murders that have taken place in town. Meanwhile, the titular Alan Wake tries to write himself out of the Dark Place — a surreal alternate reality outside space and time that can turn art into reality — which sits at the bottom of Bright Falls’ Cauldron Lake.

Players can at any time switch between the two protagonists, its two worlds offering a distinctive style and tone. The two areas are small, dense, and technical marvels to enjoy. As Saga, players are introduced to a methodical, investigatory slow-burn detective story, while Wake is trapped in a filthy art-deco neo-noir meets horror movie mashup. And it’s a clear choice by Remedy to make its story a slow, plodding build so as to invest players in its characters and mystery.

Essential to this detective story is the game’s central mechanic, the Plot Board, which Saga can access from her Mind Place — a sort of quasi-pause menu where players can piece together deductions made from their investigations of the main quest and the various side quests found around town and other areas. It’s a unique way of keeping track of character progression but also doesn’t require the player to use it in order to figure out how to progress the plot. This allows players to piece together the case themselves without the game holding their hands as they explore the surroundings on offer.

And that’s a good thing because this game demands the player’s attention as they slowly walk through the beautiful town of Bright Falls and the surrounding areas of Watery and Cauldron Lake. Set in the Pacific Northwest, trekking through these areas as Saga is a treat as the environments feel natural and authentic, with Remedy playing into its strength with compelling environmental storytelling. Wading through the woods outside of town as your investigation furthers, the sound design and level of detail make sure you never feel safe. There is always a sense of foreboding doom the minute you leave your safe havens, and it makes for a tense journey as you progress through the game.

dark, neon filled new york city

Nightmare New York is what every conservative thinks NYC looks like.
Credit: Remedy Entertainment/Epic Games

The stark contrast to the greenery and stunning views of Bright Falls is Alan Wake’s nightmare version of New York City. An unnatural, grimy place, this version of New York feels like being trapped in an art museum after hours. Each building was placed with careful consideration, as if the city was put on display for the mind of its imprisoned inhabitant. The area is detailed and dense, with everything from the street clutter to the graffiti on the wall having some message behind it. The ambiance of the city is filled with broken street lamps and dingy neon lights that guide Alan toward his next objective. Compared to the strange eeriness of Bright Falls, the world of Nightmare New York is more hard-boiled, its city inspired by right-wing vigilante fantasies like Death Wish and its ilk.

The world design, by far, is the best part of Alan Wake II. It’s small and intimate, and it tells a hundred stories before a word is even said. It’s atmospheric in a way that not even a lot of immersive sims are, and it allows Remedy to do some truly bizarre and meta things within the chosen genres and motifs of its world.

It’s hunting season

FBI Agent Saga Anderson shines light on cult symbol


Credit: Remedy Entertainment/Epic Games

I spent a lot of time gushing about the world of Alan Wake II, but how’s the gameplay? It’s fine. If you’ve played any of the Resident Evil remakes, you’ve played Alan Wake II. Not to say the gameplay is bad–it’s quite solid, actually—but it’s clear that combat was not what Remedy was focused on here.

The shooting is good, with each gun having a decent weight to it when fired. The core gameplay loop doesn’t get tiring, with your character shining their light on enemies to get rid of their darkness shield before blasting away at them. This is complemented by an excellent sound design that makes for an auditory treat whenever you shoot enemies’ weak spots. However, the options of weapons are quite limited for both characters, and the enemy variety is sparse. There are 3-4 different variants of “Taken,” there’s the big variant, the melee variants, and the ranged variants. While the game says that there are different ways to approach each of these, in my experience in the game, this is very inconsistent, and most of the enemies tend to be bullet sponges.

The bosses are particular high points. While the bosses are still of the point-and-shoot variety, they do offer compelling visual and thematic areas not found in the game as players enter “Overlaps” between the real world and the Dark Place. With the way combat is designed, Remedy understood that too much can be a bad thing, and you’ll rarely ever engage in combat and seldom, if ever, face more than one or two enemies at a time.

Alan’s side of the game is a little tenser and less combat-focused. Instead of running into bog-standard enemies, Nightmare New York is littered with shadowed silhouettes that may or may not try to engage you. The game forces you to get up close and personal with them as they whisper and shout your name. Some shadows may grab you while others will full-on attack you, with Alan never knowing which is which until it’s too late. This makes for tense encounters as you progress through the plot, and it’s clear that Remedy is more focused on building a sense of dread as the player rummages through the world than just becoming another action-horror shooter. It’s a massive improvement compared to its predecessor, Alan Wake, with its floaty combat mechanics and stilted graphics making it the quintessential 2010s bargain bin action-horror title.

Alan Wake points a light at a shadow person.


Credit: Remedy Entertainment/Epic Games

The bottom line

Saga Anderson stares off into the distance.


Credit: Remedy Entertainment/Epic Games

Often with these kinds of games, the story is secondary to the combat, but Alan Wake II takes a different approach, building upon its connected universe without getting too in the player’s face. In each of the games, Remedy has sought to combine gameplay with narrative. Alan Wake’s story within the story told you how everything would play out, Max Payne was heavy on reactive internal monologues, and Control was a lore-rich narrative that rewarded players for exploration. All these combined create what is essentially a magnum opus for Remedy, with Alan Wake II being the culmination of a decade’s worth of experience and game design. That’s without talking about its performance, which runs almost perfectly, bar the rare visual glitch.

With the review for this game, which was possible thanks to a review code from Remedy and Epic Games, I didn’t want to talk about the story too much beyond the bare-bones plot. That’s because it has to be experienced first, and anything I can say about it will undersell just how impressive it is. Video games have never been a bastion of good writing, except in rare cases, and that just comes with the territory. But Alan Wake II is a story that needs to be replayed a couple of times — it’s a unique blend of meta-commentary, live-action, and incorporation of music that creates a story that can’t be told in other any format, medium, or genre — and it needs more than one playthrough to truly, fully understand and appreciate it. Alan Wake II touches upon and references Remedy’s other games, but does so in a way that feels familiar to fans of these games while also allowing new players to feel welcomed into the world.

In an industry littered with unfinished, high-budget triple-A video games, it is refreshing to see a near-perfect and polished game released on day one. Remedy’s Alan Wake II is not only the studio’s best game to date, but it’s one of the best games of its genre and perhaps of the year.

Tech / Technology

9 indie games we loved from SXSW Sydney Games Fest

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Here’s some of the most interesting upcoming indie games at SXSW Sydney, including “The Dungeon Experience” and “Drag Her!”
A composite of screenshots and official artwork from games shown at SXSW Sydney.

The inaugural SXSW Sydney took place this October, taking the famous tech, film, music, and games festival international for the first time ever. It was already a big month for video games in Australia, with the Melbourne International Games Week and PAX Aus ending just seven days prior. 

Fortunately, many exhausted independent game developers still made their way to SXSW Sydney to show off what they’ve been working on.

In no particular order, here are some of the most interesting upcoming games we checked out at SXSW Sydney.

1. The Dungeon Experience

If you were on gaming TikTok back in 2021, there is a non-zero chance you encountered a gameplay clip of someone examining a rather vocal crab, or offering an ingenious solution to the issue of how to approach feet in first-person games. This is that game.

Developed by Australian studio Bone Assembly, The Dungeon Experience positions you as an intrepid adventurer taking part in the titular experience: a fantasy-themed role playing attraction that’s like if an escape room and a LARP had a very weird baby. Unfortunately, the whole thing is run by a single enterprising crab on a very tight budget, who may or may not be trying to rope you into a multi-level marketing scheme.

This fully voice-acted experience draws inspiration from The Stanley Parable, and unapologetically leans into the absurd as your friendly crab guide continually promises you the elusive treasure of Financial Freedom.

The Dungeon Experience is scheduled for release when “the four moons of Xogris align and the Messiah Khidrius returns.” So basically, within the next year or two.

2. Drag Her!

U.S. developer Fighting Chance Games raised over $75,000 on Kickstarter to bring this fabulous fighting game to life, and it’s easy to see how. I mean, it’s drag queens fighting each other. What more do you want?

Drag Her! is a 2D side-scrolling fighting game featuring a cast of real drag performers, including famous names such as Kim Chi, Laganja Estranja, and Alaska Thunderfuck 5000 (all officially licensed, of course). Each drag queen is transformed into a cartoon fighter with her own arsenal of creative and thematically-appropriate attacks, which somebody appears to have had a lot of fun naming.

Drag is, by nature, a performance art centering on exaggeration, which means Drag Her!‘s embellishment of these personas gives it a lot of room to get creative. The real Alaska Thunderfuck 5000 probably isn’t an alien from Planet Glamtron, nor is Kim Chi seven feet tall and capable of conjuring pancakes out of thin air. I’ve never met them though, so who knows.

You can also change up characters’ outfits by swapping their colour palette, and the health bars are lipsticks. Fabulous.

3. Drăculești

Drăculești, or “the gay Dracula game,” is exactly what it sounds like. In this beautifully illustrated visual novel from Australian-based Fine Feathered Fiends, you play as Roger M. Renfield, a timid lawyer visiting Vlad Dracula’s estate on business. Unfortunately, your fragile mental health takes a further hit when you discover the castle’s occupants are much more villainous than they first appeared.

Though Drăculești is far from the first media to romanticise Dracula, it does distinguish itself by not even pretending your blood-sucking love interest is in any way a good person. The game might even test the question of how far you would go for love, with the developers stating that Renfield will have to participate in some pretty awful acts to attract Dracula’s interest. 

That will probably just heighten the appeal for some people. Fortunately for those who can’t bear to be mean to video game characters, Drăculești will have three alternative potential love interests in case you need to bail on Dracula’s route. In addition to your host, players can romance the mysterious Ghost, Dracula’s second bride and aspiring divorcee Cez, or your comparatively normal boss Jonathan Harker.

4. Hotel Magnate

Hotel Magnate brings together elements from The Sims and Two Point Hospital to create a hotel management simulator featuring extensive decor customisation. It’s an undeniably attractive idea, but also an incredibly ambitious project.

Developed by Australian studio Arcade Oven, Hotel Magnate puts you in charge of managing a hotel. This includes building new rooms and facilities, hiring and assigning staff, and meeting guests’ demands to ensure they leave a favourable review. Their room might not have had a mini-fridge when they booked it, but they’ll certainly be unhappy if it doesn’t have one when they leave.

A lot of work still needs to be done on this game, with the developers still adding features and tweaking the gameplay. The demo build Mashable tried had several bugs to iron out, and the information displays could be confusing. But if you’re a fan of management sims, this might be one to keep an eye on to see how it develops.

Hotel Magnate is currently out in early access.

5. Winnie’s Hole

A former colleague advised me to check out Winnie’s Hole, stating that it seemed right up my alley. He wasn’t wrong, but it’s a very concerning statement about my vibes.

Winnie’s Hole is a horror-themed strategy game from Australian studio Twice Different, in which you play a virus invading the gut of lovable public domain character Winnie the Pooh. By stringing together tetrominoes through Pooh Bear’s internal organs, players spread and gather upgrades to grow stronger, while also mutating your remarkably blasé host’s physical appearance. 

These mutations later come in handy when Winnie’s frightened and concerned friends attempt to address the teethed hole in his rumbly tummy — not to mention the many extraneous limbs and eyes he has grown.

Like a messed up deckbuilder, Winnie’s Hole allows players to curate a collection of mutations with effects that complement each other. As such, Pooh will look different in every run, as the upgrades you choose dictate whether he’ll sprout a new limb, eye, or bulging tumour. 

Winnie’s Hole is scheduled to be released in early access this year.

6. Crab God: Mother of the Tide

Sometimes video game titles give little indication of what it’s actually about. Crab God: Mother of the Tide is not one such title. You are crab, you are god, and you are mother.

Developed by Australian studio Chaos Theory Games, Crab God: Mother of the Tide draws influence from Kingdom and Reus, positioning you as the titular Crab God watching over your crab babies. Hatching your children and putting them to work, you direct your colony to destroy invasive plants, plant native species to attract other sea life, and gather enough resources before time is up to safely move on to the next area. Fail, and you may have to sacrifice some of your children for the greater good. Crabs for the Crab God.

Your aim is to gradually take your colony from the Great Barrier Reef down to the Mariana Trench, with your children growing and ageing with every move. Personally, if I’d gone through all the trouble of making my little patch of ocean so nice, I’d rather stick around for a bit. At the very least I wouldn’t move on before I’ve hoarded enough food to enable all my children to survive the trip. But that’s just me.

Crab God: Mother of the Tide includes real oceanic species, which is an interesting touch but can make it difficult to differentiate between invasive and native species (it turns out that green doesn’t automatically mean good). The developers are still working on it though, so hopefully things are a bit clearer when the full game is released.

7. Enter the Chronosphere

Enter the Chronosphere sits at an interesting place between a real time strategy game and a turn-based one. The top-down bullet hell from Australian studio Effort Star uses similar mechanics to SUPERHOT, in that time only moves when you do. This means you’re often given a nice long moment to contemplate your choices just before you bite the dust.

The sci-fi roguelike tasks you with saving the universe by disabling the titular chronospheres: round, multi-levelled structures that twist time and threaten reality. But in order to do so you must fight your way through them, with each chronosphere featuring different biomes that include varied assortments of weapons, enemies, and items. 

Let’s be real though — the story is second to the gameplay on this one. Enter the Chronosphere lets players choose from an eclectic cast of mostly alien characters, each with their own special abilities, and pick up different weapons and upgrades to figure out what play style best suits them. Simply spraying and praying won’t cut it here, with thoughtful action your best bet at making it out alive.

Fingers crossed the final game will let you rewatch your run in real time after you’ve finished, so you can pretend you were much cooler than you actually were.

For a better idea of the gameplay, you check out Effort Star’s earlier, browser-based version of Enter the Chronosphere for free on itch.io.

8. Copycat

In comparison to our neverending capitalist rat race hellscape, the lazy life of a cat seems downright luxurious. That doesn’t mean cats don’t have their own problems to deal with, though. 

Narrative game Copycat puts you in the position of Dawn, a shelter cat who ardently believes she belongs in the wild. Adopted by an older Australian woman named Olive, Dawn slowly begins to bond with her, learning that life as a housecat isn’t all that bad. However, a mix-up eventually puts Dawn on the street with an imposter in her place, leaving it up to her to find her way back home.

This feline-themed walking simulator from Australian developer Spoonful of Wonder is fully voice-acted, which means you can tell it’s set Down Under from the moment Olive opens her mouth. Copycat targets your softer emotions, aiming to reflect on love, loss, and the meaning of home. There’s also a cat wand minigame.

9. Lil’ Guardsman

If you enjoy the bureaucratic gameplay of Papers, Please but want something less soulbreakingly grim, Lil’ Guardsman might just fill that paperwork-shaped hole in your heart.

Lil’ Guardsman follows Lil, a 12-year-old living with her father in a retro fantasy world of cassette players and elves. Unfortunately, her dad would rather gamble than perform his duty as a city guard, leaving it up to Lil to gaslight, gatekeep, and girlboss in his stead. This involves questioning anyone who tries to enter the city, and making the call on whether or not to admit them, turn them away, or even jail them. You know, normal kids’ responsibilities.

Despite the child labour, Canadian studio Hilltop Studios‘ deduction game is a friendly, lighthearted experience that doesn’t take itself too seriously, and boasts a tonally appropriate art style reminiscent of a Saturday morning cartoon.

Lil’ Guardsman is currently planned for release in 2023.

Gaming

Super Mario Bros. Wonder: The Kotaku Review

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First, the bad news: Super Mario Bros. Wonder doesn’t cure covid-19. Trust me on that. But, if you ignore that one flaw and focus on everything else—the gorgeous graphics, the immensely creative levels, the pitch-perfect music—it’s easy to see this is one of Nintendo’s best Mario games in years.

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