Gaming

8 Games For Your Halloween Weekend

Posted on:

Halloween lands on a weekday this year, which means this upcoming weekend is the single best time to enjoy the spooky vibes of the season. But if you’re like me, no one’s invited you to a Halloween party. Not to worry, that just means there’s time to stay indoors with the haunting glow of a game filling the dark…

Read more…

Tech / Technology

9 indie games we loved from SXSW Sydney Games Fest

Posted on:

Here’s some of the most interesting upcoming indie games at SXSW Sydney, including “The Dungeon Experience” and “Drag Her!”
A composite of screenshots and official artwork from games shown at SXSW Sydney.

The inaugural SXSW Sydney took place this October, taking the famous tech, film, music, and games festival international for the first time ever. It was already a big month for video games in Australia, with the Melbourne International Games Week and PAX Aus ending just seven days prior. 

Fortunately, many exhausted independent game developers still made their way to SXSW Sydney to show off what they’ve been working on.

In no particular order, here are some of the most interesting upcoming games we checked out at SXSW Sydney.

1. The Dungeon Experience

If you were on gaming TikTok back in 2021, there is a non-zero chance you encountered a gameplay clip of someone examining a rather vocal crab, or offering an ingenious solution to the issue of how to approach feet in first-person games. This is that game.

Developed by Australian studio Bone Assembly, The Dungeon Experience positions you as an intrepid adventurer taking part in the titular experience: a fantasy-themed role playing attraction that’s like if an escape room and a LARP had a very weird baby. Unfortunately, the whole thing is run by a single enterprising crab on a very tight budget, who may or may not be trying to rope you into a multi-level marketing scheme.

This fully voice-acted experience draws inspiration from The Stanley Parable, and unapologetically leans into the absurd as your friendly crab guide continually promises you the elusive treasure of Financial Freedom.

The Dungeon Experience is scheduled for release when “the four moons of Xogris align and the Messiah Khidrius returns.” So basically, within the next year or two.

2. Drag Her!

U.S. developer Fighting Chance Games raised over $75,000 on Kickstarter to bring this fabulous fighting game to life, and it’s easy to see how. I mean, it’s drag queens fighting each other. What more do you want?

Drag Her! is a 2D side-scrolling fighting game featuring a cast of real drag performers, including famous names such as Kim Chi, Laganja Estranja, and Alaska Thunderfuck 5000 (all officially licensed, of course). Each drag queen is transformed into a cartoon fighter with her own arsenal of creative and thematically-appropriate attacks, which somebody appears to have had a lot of fun naming.

Drag is, by nature, a performance art centering on exaggeration, which means Drag Her!‘s embellishment of these personas gives it a lot of room to get creative. The real Alaska Thunderfuck 5000 probably isn’t an alien from Planet Glamtron, nor is Kim Chi seven feet tall and capable of conjuring pancakes out of thin air. I’ve never met them though, so who knows.

You can also change up characters’ outfits by swapping their colour palette, and the health bars are lipsticks. Fabulous.

3. Drăculești

Drăculești, or “the gay Dracula game,” is exactly what it sounds like. In this beautifully illustrated visual novel from Australian-based Fine Feathered Fiends, you play as Roger M. Renfield, a timid lawyer visiting Vlad Dracula’s estate on business. Unfortunately, your fragile mental health takes a further hit when you discover the castle’s occupants are much more villainous than they first appeared.

Though Drăculești is far from the first media to romanticise Dracula, it does distinguish itself by not even pretending your blood-sucking love interest is in any way a good person. The game might even test the question of how far you would go for love, with the developers stating that Renfield will have to participate in some pretty awful acts to attract Dracula’s interest. 

That will probably just heighten the appeal for some people. Fortunately for those who can’t bear to be mean to video game characters, Drăculești will have three alternative potential love interests in case you need to bail on Dracula’s route. In addition to your host, players can romance the mysterious Ghost, Dracula’s second bride and aspiring divorcee Cez, or your comparatively normal boss Jonathan Harker.

4. Hotel Magnate

Hotel Magnate brings together elements from The Sims and Two Point Hospital to create a hotel management simulator featuring extensive decor customisation. It’s an undeniably attractive idea, but also an incredibly ambitious project.

Developed by Australian studio Arcade Oven, Hotel Magnate puts you in charge of managing a hotel. This includes building new rooms and facilities, hiring and assigning staff, and meeting guests’ demands to ensure they leave a favourable review. Their room might not have had a mini-fridge when they booked it, but they’ll certainly be unhappy if it doesn’t have one when they leave.

A lot of work still needs to be done on this game, with the developers still adding features and tweaking the gameplay. The demo build Mashable tried had several bugs to iron out, and the information displays could be confusing. But if you’re a fan of management sims, this might be one to keep an eye on to see how it develops.

Hotel Magnate is currently out in early access.

5. Winnie’s Hole

A former colleague advised me to check out Winnie’s Hole, stating that it seemed right up my alley. He wasn’t wrong, but it’s a very concerning statement about my vibes.

Winnie’s Hole is a horror-themed strategy game from Australian studio Twice Different, in which you play a virus invading the gut of lovable public domain character Winnie the Pooh. By stringing together tetrominoes through Pooh Bear’s internal organs, players spread and gather upgrades to grow stronger, while also mutating your remarkably blasé host’s physical appearance. 

These mutations later come in handy when Winnie’s frightened and concerned friends attempt to address the teethed hole in his rumbly tummy — not to mention the many extraneous limbs and eyes he has grown.

Like a messed up deckbuilder, Winnie’s Hole allows players to curate a collection of mutations with effects that complement each other. As such, Pooh will look different in every run, as the upgrades you choose dictate whether he’ll sprout a new limb, eye, or bulging tumour. 

Winnie’s Hole is scheduled to be released in early access this year.

6. Crab God: Mother of the Tide

Sometimes video game titles give little indication of what it’s actually about. Crab God: Mother of the Tide is not one such title. You are crab, you are god, and you are mother.

Developed by Australian studio Chaos Theory Games, Crab God: Mother of the Tide draws influence from Kingdom and Reus, positioning you as the titular Crab God watching over your crab babies. Hatching your children and putting them to work, you direct your colony to destroy invasive plants, plant native species to attract other sea life, and gather enough resources before time is up to safely move on to the next area. Fail, and you may have to sacrifice some of your children for the greater good. Crabs for the Crab God.

Your aim is to gradually take your colony from the Great Barrier Reef down to the Mariana Trench, with your children growing and ageing with every move. Personally, if I’d gone through all the trouble of making my little patch of ocean so nice, I’d rather stick around for a bit. At the very least I wouldn’t move on before I’ve hoarded enough food to enable all my children to survive the trip. But that’s just me.

Crab God: Mother of the Tide includes real oceanic species, which is an interesting touch but can make it difficult to differentiate between invasive and native species (it turns out that green doesn’t automatically mean good). The developers are still working on it though, so hopefully things are a bit clearer when the full game is released.

7. Enter the Chronosphere

Enter the Chronosphere sits at an interesting place between a real time strategy game and a turn-based one. The top-down bullet hell from Australian studio Effort Star uses similar mechanics to SUPERHOT, in that time only moves when you do. This means you’re often given a nice long moment to contemplate your choices just before you bite the dust.

The sci-fi roguelike tasks you with saving the universe by disabling the titular chronospheres: round, multi-levelled structures that twist time and threaten reality. But in order to do so you must fight your way through them, with each chronosphere featuring different biomes that include varied assortments of weapons, enemies, and items. 

Let’s be real though — the story is second to the gameplay on this one. Enter the Chronosphere lets players choose from an eclectic cast of mostly alien characters, each with their own special abilities, and pick up different weapons and upgrades to figure out what play style best suits them. Simply spraying and praying won’t cut it here, with thoughtful action your best bet at making it out alive.

Fingers crossed the final game will let you rewatch your run in real time after you’ve finished, so you can pretend you were much cooler than you actually were.

For a better idea of the gameplay, you check out Effort Star’s earlier, browser-based version of Enter the Chronosphere for free on itch.io.

8. Copycat

In comparison to our neverending capitalist rat race hellscape, the lazy life of a cat seems downright luxurious. That doesn’t mean cats don’t have their own problems to deal with, though. 

Narrative game Copycat puts you in the position of Dawn, a shelter cat who ardently believes she belongs in the wild. Adopted by an older Australian woman named Olive, Dawn slowly begins to bond with her, learning that life as a housecat isn’t all that bad. However, a mix-up eventually puts Dawn on the street with an imposter in her place, leaving it up to her to find her way back home.

This feline-themed walking simulator from Australian developer Spoonful of Wonder is fully voice-acted, which means you can tell it’s set Down Under from the moment Olive opens her mouth. Copycat targets your softer emotions, aiming to reflect on love, loss, and the meaning of home. There’s also a cat wand minigame.

9. Lil’ Guardsman

If you enjoy the bureaucratic gameplay of Papers, Please but want something less soulbreakingly grim, Lil’ Guardsman might just fill that paperwork-shaped hole in your heart.

Lil’ Guardsman follows Lil, a 12-year-old living with her father in a retro fantasy world of cassette players and elves. Unfortunately, her dad would rather gamble than perform his duty as a city guard, leaving it up to Lil to gaslight, gatekeep, and girlboss in his stead. This involves questioning anyone who tries to enter the city, and making the call on whether or not to admit them, turn them away, or even jail them. You know, normal kids’ responsibilities.

Despite the child labour, Canadian studio Hilltop Studios‘ deduction game is a friendly, lighthearted experience that doesn’t take itself too seriously, and boasts a tonally appropriate art style reminiscent of a Saturday morning cartoon.

Lil’ Guardsman is currently planned for release in 2023.

Tech / Technology

‘Five Nights at Freddy’s’ review: Who is this for? 

Posted on:

Josh Hutcherson and Matthew Lillard star in the PG-13 video game adaptation from Blumhouse, “Five Nights at Freddy’s.” Review.
Five Nights At Freddy's characters on stage.

Yes, yes, video game movies are made for fans of the games. And as Scott Cawthon’s Five Nights at Freddy’s, a point-and-click survival game from 2014, went on to spawn not only a slew of sequels, spinoffs, novelizations, and much, much merch, you might understandably assume its movie adaptation would be aimed to please its many, many fans. But which ones?

Those who seek something playfully scary? Those who want to get up close to live-action versions of the creepy yet cuddly animatronic monsters at its center? Those who want something silly and fun with loads of spookiness? 

Well, if you want any of that, you’re sure to be disappointed. Five Nights At Freddy’s gets so bogged down in a soggy plotline about dream theory, guilt, and child custody that it forgets to be entertaining.

Five Nights at Freddy’s is burdened with too much backstory. 

Josh Hutcherson in "Five Nights at Freddy's"


Credit: Universal Pictures

Like the first game, Five Nights at Freddy’s follows Mike Schmidt (played here by Hunger Games star Josh Hutcherson), a security guard tasked with watching after a Chuck E. Cheese-like pizzeria/arcade that has long been closed. Inside, there’s faulty electricity, dusty pinball machines, and towering, rotting animatronic critters that are meant to play ’80s rock songs on their prop instruments. However, these robo-rockers are possessed —Freddy Fazbear, Bonnie, Chica, Foxy, and Carl the Cupcake are driven to murder intruders.

The simple setup works well in the games without much additional exposition. But in penning the screenplay, Cawthon and collaborators Chris Lee Hill, Tyler MacIntyre, Seth Cuddeback, and Emma Tammi (who also directs) determined it necessary to explain why Mike would go back, night after night, to a place where adorably evil robots are actively trying to kill him. Fair enough. Financial straits might have been reason enough, because in this economy… But this script piles on the details, like a nervous liar. Not only does Mike need a steady income to maintain custody of his troubled kid sister Abby (Piper Rubio), but there’s also a tragic backstory about how Mike witnessed his little brother being kidnapped on a family camping trip years before. 

Money alone isn’t keeping Mike coming back to the creepy arcade. He’s also on a quest to interrogate his personal dreamscape to find clues to catch this mysterious abductor. And hey, he just sleeps better on this job, okay? 

What all this means for Five Nights at Freddys is tedious scenes about the custody battle against Mike’s sinister aunt (Mary Stuart Masterson), his plaintive interview with a career counselor (Scream’s Matthew Lillard), and sessions with a child therapist. Plus, there are plenty of scenes of his falling-asleep routine and flashbacks to that terrible day, plus Mike explaining all of this to multiple characters. And all that means that this movie pushes freaky Freddy Fazbear and his creepy cohorts to the fringes of its plot. Sure, they play a part. But the actual anarchy wrought by animatronics makes up a frustratingly small portion of this movie. Lost amid Mike working out his various issues, the iconic characters become little more than uninspired guest appearances. 

Five Nights at Freddy’s just isn’t scary. 

Matthew Lillard in "Five Nights at Freddy's"


Credit: Universal Pictures

Blame it on the focus on Mike’s maudlin family dramas. While the movie starts off solid enough, with a shadowy cold open of an unnamed security guard fleeing in terror from some strangely silhouetted stalker (with fox ears!), most of the movie is devoid of tension. For one thing, we know Mike needs to make it to night five because the title tells us so; the nights leading up feel like padding for a fuzz-flying finale. For another, the mythos behind these malevolent yet playful beasts is unrolled so slowly that it’s a bore. By the time actual stakes come into play, you may well have mentally exited this arena. 

The actual scare tactics are woefully stock: Spooky shadows, jump scares involving flickering lights and chattering robot teeth, some creepy kids, and conservative sprays of blood. This is, after all, a PG-13 movie. But there’s nothing here worth screaming about or eerie enough to linger into nightmares. 

That’s shocking, chiefly because Tammi helmed the seriously scary supernatural indie The Wind, which centered on a 19th-century frontierswoman plagued by bizarre howls in the night that might just be a demon. There, Tammi used haunting sound design and the terror of what’s unseen to harrow her audience. Here, she’s given a batch of much-beloved freaky figures that, by their very popularity, demand the spotlight — even if they’re scarier in the shadows. Rejecting the rule of Jaws, that less is more, we’ll see plenty of these monsters, with them becoming less and less mysterious and scary with every frame.

To the credit of the performers and puppeteers, Freddy and his posse are believably lifelike, with steps robotic yet firm. But they are just not scary for grown-ups who once knew all too well the bizarre entertainment of Charles Entertainment Cheese and his rip-off cousins like ShowBiz Pizza’s Billy Bob. Those things didn’t murder people (that we were aware of), but look at those smiles and tell me you didn’t suspect they could.

Five Nights at Freddy’s fails to play to kids or grown-ups.

The exterior of the party zone of "Five Nights at Freddy's"


Credit: Universal Pictures

If you grew up on these games, you may well thrill at having some of the sensations revisited in the cinema. But if you’ve ever seen a haunted house movie or a slasher, you’ll be all too familiar with the beats of scares to be surprised. I’m sorry to say I never jumped, screamed, or even gasped. And maybe that’d be okay if this PG-13-rated horror film was mainly meant to appeal to kids; keeping things cliched and pretty light on onscreen violence and gore would make sense. But if this is intended for kids, then why all the beleaguering backstory about Mike’s trauma and his struggle to keep custody of his sister? If that stuff is boring to an adult, will an adolescent have more patience for it? I doubt it. 

There are moments when Five Nights at Freddy‘s scratches at its cross-demographic charmer potential. Embracing its creepy-cute aesthetic, roaming shots of the arcade are promising. Zinging close-ups of the characters are intriguing. But the screenplay gives no depth to these characters and is so distracted by the Schmidt family saga that it’s impossible to kick back and cruise on the spooky vibes. Even the third act’s twists fall short of thrilling because they are painfully predictable — even if you don’t know the game lore.

Perhaps if the movie had fully committed to the the kid sister, Five Nights at Freddy‘s could have played more like the PG-13-rated creepy kid/terrifying toy romp M3GAN, which was also from Blumhouse and Universal Pictures. If Mike was less a sad sack and more of a rascally bastard, we could have powered through with some Howard The Duck energy. If the backstory took a backseat to an escape plot and creature-feature thrills, it might have felt more like Gremlins. But as it is, all of these movies are far superior gateways to the genre for horror-curious kids.

In the end, Five Nights at Freddy’s is just another forgettable video game movie that fails to bring the thrills of play into the theater. 

Five Nights at Freddy’s is now in theaters and streaming on Peacock.

Gaming

Super Mario Bros. Wonder: The Kotaku Review

Posted on:

First, the bad news: Super Mario Bros. Wonder doesn’t cure covid-19. Trust me on that. But, if you ignore that one flaw and focus on everything else—the gorgeous graphics, the immensely creative levels, the pitch-perfect music—it’s easy to see this is one of Nintendo’s best Mario games in years.

Read more…