The Last of Us Part II Remastered’s roguelike mode, No Return, is a prime example of how it’s nearly impossible for games made by hundreds to thousands of people to have a consistent thematic vision. See, director Neil Druckmann wants you to believe The Last of Us Part II is all about how the cycle of violence is bad,…
![](https://i.kinja-img.com/image/upload/c_fit,q_80,w_636/c02844394a2c753e515d6ad48d962ba2.jpg)