When you hear about accessibility, what do you think of? When you play a Souls-like game, what do you think of? If both of those answers are about difficulty, you’re partially correct. But not in the way you think.
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When you hear about accessibility, what do you think of? When you play a Souls-like game, what do you think of? If both of those answers are about difficulty, you’re partially correct. But not in the way you think.
I have a strange relationship with The Last of Us Part II. During its launch in 2020, I was part of a publication dedicated exclusively to highlighting accessible innovations and disabled perspectives in the games industry. As the Mobility Editor of Can I Play That, I edited plenty of features, news posts, and reviews…
As Kotaku’s resident Soulsbud, I was stoked to check out the action-Soulslike RPG Lords of the Fallen when it debuted back in mid-October, so I booted it up and immediately navigated to the settings menu. This is always my first stop when starting any game, to ensure I can actually play the thing.